colorcurvature opened this issue on Jul 24, 2014 ยท 23 posts
shvrdavid posted Sun, 27 July 2014 at 9:31 AM
You want to use the Applicator script on a character to insert bones, Outfitter transfers it to the clothes.
Look at how the files are set up to convert V4 to V4~WM, it is not that hard to set up. Basically all you want is the added bone/dependency information. Then set up Applicator to do the transfer without taking taking JCM's, magnets, etc out of V4. You will need a settings text file for it as well. Just copy the V4~WM one and remove the items from the file that need to be removed. (The naming structure has to remain, just remove things added to those) If you have OBJ's attached to the bones so you can select them, they will need to be included in the package. You shouldn't need them if it is all set up as dependencies. But it is nice to have a way of selecting them in the pose window.
As far as conforming hair is concerned, that has to have a different approach and usually you don't have to add anything to it. If the joint centers are changed in V4's original neck centers, you should make a pose file to just change the centers in conforming hair, hats, etc.
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