aldebaran40 opened this issue on Jul 24, 2014 · 25 posts
aldebaran40 posted Sun, 27 July 2014 at 2:37 PM
Quote - > Quote - 3-then go to the pose tab and with the body of V4 selected we run the mathelper
click in areas where we want the texture to be copied to modify , and then click "copy"
Note that there is also an option to keep the texture maps. This means that the shader is copied but if it can find a diffuse/tranparency/specular/displacement etc. map in the destination material then it will use that map instead of the one in the source material.
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Yes , I saw that, like everything you do, is a very useful tool for me, maybe I confused at first having to leave the material tab and select the body to showing areas of materials , but after you get used.
now i will proves install ezmat and I'll see how it works.
thank you very much for all the help