aldebaran40 opened this issue on Jul 28, 2014 · 13 posts
AmbientShade posted Mon, 28 July 2014 at 1:01 PM Online Now!
You can use animatable joint centers to change the rigging on any figure.
Here is a youtube video tutorial by Chuck Taylor that shows how to do so:
http://www.youtube.com/watch?v=ogVjot24X20
The custom morph needs to be sculpted on the figure in its default shape.
If you're using zbrush, then go to Figure > Export Figure Mesh to GoZ. Make sure to leave "Export Posed" unchecked so that it sends the figure to zbrush in its default pose/shape.
You can send the entire figure and then hide whichever parts you don't want to work on in zbrush.