VanishingPoint opened this issue on Jul 28, 2014 · 22 posts
Miss Nancy posted Mon, 28 July 2014 at 3:47 PM
reduce smearing by not using IDL irradiance caching and increasing IDL samples, e.g. to 4096. renders may be a tad slow with those. do not use AO. enable GC (2.2). reduce IDL intensity to <=0.8 to avoid light multiplication. FFrender calculates ray-traced shadows from diffuse light sources (i.e. posersurfaces with ambient 7) with reasonable fall-off, hence user need do little but watch it do its magic.