Helgard opened this issue on Jun 26, 2010 · 195 posts
bagginsbill posted Mon, 28 July 2014 at 11:09 PM
Set up your infinite (sun) like this.
The key parameters are identified with boxes and arrows:
Transmission Attenuation Color - This is where you get to say what happens to white light as it descends through the water. Water attenuates red faster then green or blue so the red component should be lowest. Depending on the impurities also absorbing and scattering certain colors, the green can be more or less than the blue. You decide. In this case, I put RGB 160, 190, 200. I use gamma correction so those turn into RGB coefficients according to the rules of gamma correction. If you don't use GC, you may need to adjust this color.
Transmission Distance - This is the distance at which white light turns to the color you gave above. I set the shader up for inches, so this is saying white light becomes the Attenuation Color at 1200 inches. (100 feet) If you decrease the number, light will diminish more quickly. If you increase it, it will stay stronger deeper.
Water Level - This is the level of your virtual water surface, in inches. I have it here set to 2400 inches (240 feet).
So - in this setup, the "ground" is 240 feet underwater and that is where my bottom is.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)