Helgard opened this issue on Jun 26, 2010 ยท 195 posts
Anthony Appleyard posted Tue, 29 July 2014 at 6:37 AM
As I use y=0 as water level, is it possible to use maths nodes in the Atmosphere texture to make one atmosphere setting above water level (= in air) and another atmosphere setting (including underwater visibility limit) below water level (= underwater)?
Light penetrates by diffusion underwater much further than the underwater visibility limit.