Helgard opened this issue on Jun 26, 2010 ยท 195 posts
bagginsbill posted Tue, 29 July 2014 at 6:41 AM
Quote - As I use y=0 as water level, is it possible to use maths nodes in the Atmosphere texture to make one atmosphere setting above water level (= in air) and another atmosphere setting below water level (= underwater)?
Yes. No matter what the water level, atmosphere settings can use the y coordinate to change behavior.
The one thing that can't is IBL (image based light). In an IBL, the P node doesn't do what we expect it to at all. Pity.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)