aldebaran40 opened this issue on Jul 28, 2014 · 13 posts
aldebaran40 posted Tue, 29 July 2014 at 7:41 AM
Ok then to create a morph of M4 as I showed you in my first post the steps would be:
1-export M4 to my favorite modeling software in the position that I find it more comfortable to work (in my case ZB)
2-shape it my taste
3-then import it into Poser, prove the joints, and if you're not "bend" well (as it surely will occur in this case - I already happened before) correct them using animated joint centers or setup room
4-finally creating the textures (m4 UV)
Am I missing something?
Are these steps are used to create content for morph-based products DAZ figures - gen4, gen 5, gen 6?
¿there is Some official tutorial, guide or manual for developer mophs content ?