Forum: Poser - OFFICIAL


Subject: Poser and Adventure Games

basicwiz opened this issue on Jul 27, 2014 · 17 posts


basicwiz posted Tue, 29 July 2014 at 5:26 PM

Quote - I would be interested in seeing how you go about creating your own game.  I know nothing about creating games.

Any story-telling vehicle will always involve a plot... that is to say, a story of some sort that will unfold throughout the narrative. Any "story" that does not have a plot is not really a story at all... it is either a character sketch or a travelogue. I have no trouble at all coming up with plots. I've written 17 novels and countless short stories and the ideas come rolling out at all hours of the day and night! :)

The issue is deciding on a point of view.

The adventure games that rely heavily on cut-scenes are what I refer to as character driven. The other people in the adventure with you are going to shape much of what the play is like based upon their (hard coded) personalities and the way the author uses them to direct the action. "Heavy Rain" is a good example of this sort of game. It is more about how the player interacts with other characters in the game than anything else.

The other type of adventures could probably be more acurately described as "alternate universes." Myst was the seminal work in this genre. You are (basically) alone in a mysterious world full of rules that are different from those we expect.

Where I am having the great problem is deciding with of the two options to explore.

I am leaning toward a Myst-like story for the simple reason that I dispise having to render animations. They just take too long for the result you get ("The pleasure ain't worth the pain.")

The fact that I've gotten multiple responses here is encouraging... there seems to be interest if I decide to move forward!