Only credit I take is disconnecting the bump and reducing the displacement. I haven't tweeked it any more than that. It came with PP2014. Have to figure how to apply it to larger areas though, as is I have to tile it manually with simple primative squares. It's a pain. As you can see. Also the "damaged" section is duplicated and I don't care much for that part. It needs some work, that is for sure. I look forward to BB's take on all of this and the shaders he is working on.
vilters: I really like that tip, thanks.
Boni
"Be Hero to Yourself" -- Peter Tork