Forum: Poser - OFFICIAL


Subject: Underwater submarine

Helgard opened this issue on Jun 26, 2010 · 195 posts


Anthony Appleyard posted Thu, 31 July 2014 at 10:20 AM

Attached Link: https://en.wikipedia.org/wiki/Wind_wave

Here is my latest attempt, using the procedural clouds as in Bagginsbill's message posted Wed, Jul 30, 2014 6:29 pm hereinabove. (The color of the water needs work.) One reason why the water looks like some glob-type stuff and not water is that real waves on water (see this link) are sharper in the ridges than in the valleys, more so for higher wave amplitude. A simple wave train at low amplitude is about sinusoid; but as (wave height / wavelength) gets bigger, the tops of the waves get sharper, until when (wave height / wavelength) reaches (1 / pi), the tops of the waves become completely sharp as in a [cycloid](https://en.wikipedia.org/wiki/Cycloid),  and attempt to make the wave taller than that makes the wave break (see 'prolate cycloid'), and lines of foam develop.

It seems that Poser 11 or etseq needs a specific procedural water wave generator instead of having to use the cloud generator.