RorrKonn opened this issue on Aug 01, 2014 · 112 posts
AmbientShade posted Sat, 02 August 2014 at 9:25 AM
Quote -
Anyone correct me if I'm wrong but no one uses topology that's in those .jpgs.
Games don't use quad meshes,dynamic hair,cloths ,weight map rigs.
Some game engines do use dynamic cloth. I don't know of any examples of dynamic hair yet. Unity3D and Unreal both use vertex weight painting (aka weight maps). Quad meshes are also useable, just not standard.