Forum: Poser - OFFICIAL


Subject: Game Poser ?

RorrKonn opened this issue on Aug 01, 2014 · 112 posts


RorrKonn posted Sat, 02 August 2014 at 5:59 PM

Quote - > Quote -

Anyone correct me if I'm wrong but no one uses topology that's in those .jpgs.
Games don't use quad meshes,dynamic hair,cloths ,weight map rigs.

Some game engines do use dynamic cloth. I don't know of any examples of dynamic hair yet. Unity3D and Unreal both use vertex weight painting (aka weight maps). Quad meshes are also useable, just not standard.

 

 

OK we need lots of info.
What games made with what engines on what plaforms have dynamic cloths ?
and how do they pull off such a resource killer ?
Do ya half to code in assembly ?

 

 

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