Believable3D opened this issue on Aug 02, 2014 · 26 posts
dadt posted Sun, 03 August 2014 at 3:07 PM
According to the manual larger bucket sizes give shorter render times provided there is sufficient memory available. This is not so when rendering dynamic hair. If the bucket size is large compared to the area covered by the hair then only one or two cores are doing most of the work.
I rendered the above scene several times with the following results.
Bucket size Time min-sec
4 6-17
8 5-33
16 5-59
32 7-36
64 9-32
128 13-35