MistyLaraCarrara opened this issue on Aug 03, 2014 · 41 posts
vilters posted Sun, 03 August 2014 at 4:24 PM
An example. (Sorry, when giving examples I want them to be clear, LOL.)
I can connect a Reflect node into displacement. => Poser allows that.
It's things tlike these that should be prohibited.
Bucket size, another example.
I can type a bucket size of 34,2790236; no problems.
And end users often get confused?? Wondring what is happening.
Bucket sizes shoudl be a power of 2, and only these values should be alowed.
2,4,16,32,64,128,256
Some even use an MSR of 0.000.
While no body adjusts any of the groups in the scene, when they go below 0.2.
So? ? What is the purpose of that?
I see some complaining about render times being too long, and when you ask to see the Material room en render setups, THESE things surface.
*I am all in favor for an "open" material room and "open" and flexible render settings, but some end users should be protected agaisnt "impossible settings.
Best regards, Tony*
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!