Forum: Poser - OFFICIAL


Subject: Game Poser ?

RorrKonn opened this issue on Aug 01, 2014 · 112 posts


RorrKonn posted Sun, 03 August 2014 at 5:40 PM

Quote - Modeling in all quads and then just triangulating isn't the most efficient way of modeling for games. All you're doing is just doubling the geometry that you already have, instead of optimizing it. Triangulation should be done by hand to get the best results so you can reduce unnecessary geometry along the way. 

alot just quad retopolgy don't bother to tri just decimate polycount ,
decimate polycount will auto tri's the mesh.

best way ,probably not.fastest easiest way ,ya.

it's all about time and money

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