sheedee3d opened this issue on Aug 04, 2014 · 7 posts
wolf359 posted Mon, 04 August 2014 at 9:10 AM
"Turbosquid is low on information and high on price. If you want to know what you're getting, stick to the big Poser stores like Rendo or Daz3d or RDNA. "
I disagree on your "low on information" assertion,
A typical Turboquid description:
"High detailed 3D model of 2015 BMW i8 with interior.
Main features:
** - Originally created with 3ds Max 2010**
** - Two .max files with V-Ray and Standard 3ds Max materials**
** - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)**
** - Separate objects like body, wheels and doors. Total number of objects is 13. All objects are intelligently named**
** - Doors can be opened**
** - Unit system is set to metric. Real-world scale**
** - All textures and materials are included and assigned**
** - 5 textures, which vary in resolution from 416x94px to 4096x4096px**
** - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02**
Special notes:
** - Softimage, Cinema4D and LightWave medium and high poly files geometry consists of all quads**
** - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads**
** - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required**
Polycounts:
** - .max format:**
** • no MeshSmooth: 93,429 faces and 103,229 vertices**
** • MeshSmooth level 1: 372,645 faces and 392,957 vertices**
** • MeshSmooth level 2: 1,490,580 faces and 1,530,845 vertices**
** - .scn, .mb and .obj formats:**
** • low: 93,429 faces and 103,229 vertices**
** • medium: 372,645 faces and 392,957 vertices**
** • high: 1,490,580 faces and 1,530,845 vertices**
** - .lwo and .c4d formats:**
** • low: 93,429 faces and 103,229 vertices**
** • medium: 372,645 faces and 392,957 vertices**
** • high: 1,490,580 faces and 1,530,741 vertices**
** - .3ds format:**
** • low: 185,787 faces and 160,317 vertices**
** • medium: 745,290 faces and 500,342 vertices**
** • high: 2,981,160 faces and 1,768,123 vertices"**
Anyone using Autodesk Max in a professional capacity( photorealistic film& TV work),
is not going to bother with a rendo,Daz or RDNA optimized model that is not a native MAX,Maya ready to use Asset with mental Ray /Vray materials etc.
however in the case of the OP, yes he likely should stick to poser native vendors for his vehicle props.