xpdev opened this issue on Feb 26, 2014 · 86 posts
EventMobil posted Mon, 04 August 2014 at 12:16 PM
The displacement for the water drops may need adjustment, depending on your scale/unit setting. I use 'centimeters'.
Have fun, here is the shader. I'd be glad to hear any suggestions, especially from Ted, on how to reallize such a thing in a better way in PP2012 / PP2014?
Poser Pro 2014 GameDev, Lightwave 11.6.3, Blacksmith3D Pro 6, Bryce 7, Carrara Pro 8.5, Reality 4 & LuxRender, Python 2.7 & Wx-Python, UV-Mapper Pro, XFrog 3.5, Paintshop Pro X7, Apophysis 7x64
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Don't render faster than your artistic guardian angel can fly...