xpdev opened this issue on Feb 26, 2014 ยท 86 posts
EventMobil posted Mon, 04 August 2014 at 12:24 PM
Otherwise you could blend it into an existing specular construction with a blender node, of course.
I am currently working on adding bathing foam, which can be applied to the entire skin, but will become active only above a certain water surface height. Then I need to solve specularity the same way, because specularity on skin happens only above the water, not under water.
Here is a first attempt (Ted, please don't shout at me over the water surface, hahaa, I know I shouldn't use transparency, but instead refraction and reflection and the fresnel, it is just a trial render for the rough functionallity of it ;-))
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