xpdev opened this issue on Feb 26, 2014 · 86 posts
EventMobil posted Mon, 04 August 2014 at 1:15 PM
Probably some more SSS in it?
The good thing with this shader is, if you bend the figure forward and down, and for example one arm enters the water surface, the shader will automatically remove the foam from all parts which are under water, remove the specularity from the skin the same way, so the artist does not need to care about such details.
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