MistyLaraCarrara opened this issue on Aug 03, 2014 · 41 posts
vilters posted Mon, 04 August 2014 at 2:15 PM
@ Cage
Well, you could also try a normal map in transparancy. LOL. And there are a ton more of those crazy idea's.
No, I also love to experiment, but some possibiities are just, well stupid.
And I? I will always be at the "home alone end user" side. How to make Poser more "end user friendly".
How to reduce the number of frustrations for the guy/gal that has a single hr of free time a week, does not visit forums (or does not have the possibility to do so) , wants to get "something" on screen in his/her free hr without pulling his/her hair.
Trying out the advanced room without a 3rd degree in Math, and preventing him/her to get insane.
Some "impossible" possibilities should be blocked.
And as I said before, and MSR below 0.2 should automatically give a "Pop up warning".
=> Hey do not forget the adapt each and every group in their parameters palette!!!!
An MSR of 0.000
=> How do you like a devide by 0?
A bucket size of 50.56723
=> Hey this is gonna cost you in resources. Stick to 2,4,8,16,32,64,128,256
Connecting a color map in transparancy, bump, displacement should:
=> Hello, I prefer a B&W map set to GC 1.000
Pixel samples at 36.
=> Ready for a LONGGG render time? LOL. Do you realy need more then 1-2?
Whenever the third infinite lights gets loaded at 100%?
=> Poser should ask you to enter the name of the Galaxy you are in, so it can automatically add the required number of Suns. (We only have one)
Or?
Do you really want to wash out all shadows?
What does a glossy bump sound like?
Or how does a velvet transparancy look on mondays?
I could see a use for a brick transluence. LOL.
All the above is "possible". LOL.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!