Snarlygribbly opened this issue on Aug 05, 2014 ยท 13 posts
Snarlygribbly posted Tue, 05 August 2014 at 9:30 AM
Having ensured that EZMat is working in your copy of Poser, copy the ez_EZMatTemplate.py file to one of your plugin folders and rename it to ez_Porcelain.py
This is the file we shall be editing for the rest of the tutorial.
Check that you can see the plugin (Called 'Test') in your list of available plugins.
Now, from within the Poser Material Room, select a material of any object in your Poser scene. Any one will do. Apply the Porcelain.mt5 file to the selected material, so that you can see Bagginsbill's shader on it.
You should be able to see the shader showing a couple of differences to the screenshot that BB provided:
Using the default settings in EZMat's Shader Helper, use the 'Align Nodes' button to make it all look a little tidier (being sure to have the appropriate material selected in EZMat).
Free stuff @ https://poser.cobrablade.net/