vilters opened this issue on Aug 05, 2014 · 62 posts
seachnasaigh posted Tue, 05 August 2014 at 3:12 PM
For everybody's info, Microsoft only "supports" use of the Kinect for Windows and they charge a lot more for this "commercial use" licensing. It does have the advantage of being able to focus in close, which the Xbox 360 version lacks.
The chassis look identical; if shopping eBay, note the logo: one has "Xbox 360" and the Windows version has "Kinect". Xbox sensors run about $25 US used; the Windows sensor will be $217 new and the best I've seen pre-owned still in box was $170. If you get the Xbox sensor, you'll also need an adapter (about $13) and you'll need to install the MS SDK.
Essentially, what you're buying when you pay extra for the Windows sensor is licensing, i.e., Microsoft's blessing to use it for producing commercial content. The Windows Kinect is licensed for commercial use, has the adapter already included, and has the near-field focus ability.
All of this is "to the best of my knowledge" and subject to correction by more knowledgeable folk.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5