Glen opened this issue on Aug 06, 2014 · 83 posts
hborre posted Wed, 06 August 2014 at 9:46 AM
Just taking a look at the product, it is a very high polycount item which would mean that trying to make it cooperate with the morph brush will take some time and effort. Importing it into a modelling program might be the only option to achieve an upside down look. However, manipulation might drastically change the vertex count and order; this would render the changes as a morph target useless, in which case, it may need to be converted to a one-time hair prop.