Glen opened this issue on Aug 06, 2014 · 83 posts
Cage posted Wed, 06 August 2014 at 3:12 PM
Quote - I've looked into it and C4D has a rather interesting hair tool. I wonder if I could create hair in there and have it work in Poser with dynamics...
If you want to use it as Poser dynamic hair using line geometry, you would have to specially construct the object and hack a Poser file to be able to import it properly. It should be possible, but it needs to be done sort of sideways. :lol: For full functionality, Poser dynamic hair seems to require one guide hair for each vertex in the defined hair group. The base of each guide hair may need to match the location of its associated hair group vertex (but note that this doesn't seem to have been tested by anyone; possibly the location of the guide hair matters less than the count of guide hairs). All guide hairs should have the same number of vertices per hair. That is, if you want Poser to fill in the spaces between guide hairs when the hair density is increased. You can vary the guide hair design a great deal more if you only want to use the guide hairs themselves with the dynamics... apparently. :unsure:
Polygon-based hair of various designs might work tolerably well with cloth dynamics or Bullet physics dynamics. That should at least be able to be done without any tinkering on the Poser file level... and with fewer design constraints.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.