randym77 opened this issue on Aug 03, 2014 · 237 posts
hornet3d posted Thu, 07 August 2014 at 11:44 AM
Quote - I do believe that Game Engines such as Unreal are a direct threat to programs such as Poser though. I was taking a good look at Unreal a few months back and it's mind-blowing what can be done, no need even to wait for a photoreal render, it's done in real time. I reckon both DAZ and Smith Micro need to get those viewports replaced with a realtime render implementation as soon as possible. Those game engines could suck-up their custom like a sponge if they don't!
While I support SMs move to market a game version of Poser I do not think that turning it into a game engine would be such a good move. Already in this thread a number of game engines have been mentioned, a lot of the free so I do not see why this would be such a good move for SM
I have no interest in game development, I support the new game versions as I know others do have an interest and more power to them. I may be very strange but I like Poser for what it can do now but only in the stills areana (assuming you regard selecting a single render from a simulation can be defined as a 'still'. Really I have no need for a real time render, nor, come to think of it a Photo real render, but as I said maybe it is just me and I am strange.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.