randym77 opened this issue on Aug 03, 2014 · 237 posts
ssgbryan posted Thu, 07 August 2014 at 12:23 PM
Quote -
While I support SMs move to market a game version of Poser I do not think that turning it into a game engine would be such a good move. Already in this thread a number of game engines have been mentioned, a lot of the free so I do not see why this would be such a good move for SMI have no interest in game development, I support the new game versions as I know others do have an interest and more power to them. I may be very strange but I like Poser for what it can do now but only in the stills areana (assuming you regard selecting a single render from a simulation can be defined as a 'still'. Really I have no need for a real time render, nor, come to think of it a Photo real render, but as I said maybe it is just me and I am strange.
We are not the target audience for PoserGameDev - it is all about getting Poser into additional professional workflows with other applications.
We are a secondary market - which is fine. I use Poser for storyboarding graphic novels. The addition of FBX inport/export means I have access to things that most Poser vendors are simply not interested in making - like quality furniture. Figure baking, polyreduction and polyhide means I no longer have to laborously build multiple scenes and render in passes to get my final image. My workflow is going to speed up - and I am all about that.
If my office had this version of Poser back in '08 - it would have been used extensively in our training development process.