Forum: Poser - OFFICIAL


Subject: Is the Poser user base shrinking?

randym77 opened this issue on Aug 03, 2014 · 237 posts


pumeco posted Thu, 07 August 2014 at 6:34 PM

I reckon Unreal must have the best purchase option of any software I know of that is not free, and by now you probably know what I'm like for complaining about stuff like that!

For less than twenty dollars you get the full, commercial, unrestricted product.  If you cancel that subscription you will still retain that licence and can continue to use it privately or commercially.  Depending on what you do there might be a small royalty, but so what, look how cheap it is to licence such an insanely powerful product?

It's an incredible deal.  I took out a month subscription then cancelled, I still have the product and I am still able to use it unrestricted.  This is a fair system, and although I won't be bothering with the current update, I'm absolutely certain I will be buying more in the future because the amount of stuff they add in each release is equally amazing.

They seem to have the only genuinely fair subscription system out there.  I know because I've tried it (and wouldn't have done if it were a greed machine).  It's perfectly fair because even after you cancel, you still have the licence, and if you like what they add next time, great, you just pay another twenty dollars and you're on your way.  If you donlt want to bother with newer releases, you still get to keep your current licence.

So far, Unreal Engine 4 has cost me less than twenty dollars, and unless I want the next version, it will never cost me another penny.  My licence is fine and fully functional.

Cinema 4D is a modelling program as well as a 3D renderer, so Unreal isn't as much a threat to Cinema 4D as it is to Poser.  The only thing stopping me from droppingPoser and DS altogether is the fact that it uses cr2 figures.  If Unreal ever gets to import these figures I would be rendering in Unreal all the time because you're literally walking around a render in 3D space.

Just 45 minutes ago I was walking around a subway and moving items around.  Those items were even reflecting in the water on the floor as I moved them around the scene.  That sort of interactivity is pretty much perfection, so can you imagine what it would be like if you could load up a Poser or DAZ figure in that scene and pose it?

All Unreal would have to do is make an importer and it would do just that.  An even more sobering thought is that they offer the source code to everyone as part of the deal, so anyone with the ability can make such an importer even if Unreal donlt want to.  Due to that, I reckon it's only a matter of time until you can import a cr2 into the Unreal Editor and replace DS and Poser completely.

That's why DAZ and Smith Micro can't ignore realtime rendering.  If Firefly harnessed the GPU for it's calculations, that would be great, and although it still wouldn't be realtime, I think it would still be enough to stop people ditching it for another realtime capable 3D environment.  If Poser used a GPU Firefly to render even a quarter of the speed of Octane, I'd still be happy to stick with it because it's using the native renderer and Firefly is a great renderer designed for the Poser environment.