RorrKonn opened this issue on Aug 01, 2014 · 112 posts
Netherworks posted Thu, 07 August 2014 at 6:43 PM
I haven't seen an "automatic" polygon reduction system thus far that does a miraculous job. However, it's been several years since I've looked at them so if anyone has examples to post where you're going to get amazing results without re-topoing a mesh instead, please do. I am honestly curious.
Except for Symmetry, which I do feel it should have, I think it does a decent job, considering the disadvantages of using poly reduction in the first place - careful placement and creation of a low poly object would be better from the start instead of expecting automated poly reduction to get it right.
I'd like to know what the lost lasting bugs are -- maybe I or others could help? Apart from oddities or feature requests, which I agree more can be done there, the core program works here and isn't broken.
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