RorrKonn opened this issue on Aug 01, 2014 · 112 posts
DarksealStudios posted Fri, 08 August 2014 at 12:58 AM
Quote - I haven't seen an "automatic" polygon reduction system thus far that does a miraculous job. However, it's been several years since I've looked at them so if anyone has examples to post where you're going to get amazing results without re-topoing a mesh instead, please do. I am honestly curious.
Zbrush.... I can reduce a mesh to whatever I want. I can make it symmetrical. I can make the texture polypaint and paste it on to the new one... just just I have to re-uv that (automated process is "ok").
This seems to do it all in one, and if I am reading the text right, it will even redistribute the uv maps and make them all on 1, 1:1 uv map... right?
Again...if only there were a video on the interwebs to show me what it can do...
and SSGBryan: Thank you for the support. But it would be nice if someone was nice enough to talk about the program and not go with the "get your own damn copy" attitude. $40 is not a lot..... unless you are say... working from home, for yourself, selling poser content as your main form of income... Not your problem, but a broken tool doesn't fix my sh!t, and it would be nice to know if everything "works as designed" and see it in action.