RorrKonn opened this issue on Aug 01, 2014 · 112 posts
Cage posted Fri, 08 August 2014 at 3:55 AM
Quote - Yeah, I can re-topo in 3D Coat and certainly it would be the best way to go. You can import for re-topo, do an automatic retopo, which is often good to decent but at times you still need to get in there and clean it up.
I never made much use of 3DCoat, but my impression was that the retopo features necessarily changed the UV mapping. Is there a way to avoid that? Poser's decimation is nice, in that it does retain the mapping. When I've built game figures before, I started with MakeHuman, then used some... really awful and awkward decimation tools that borked up the mapping. Poser's new stuff could really save some work.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.