randym77 opened this issue on Aug 03, 2014 · 237 posts
pumeco posted Fri, 08 August 2014 at 8:14 AM
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@Shane**
Cheers, I was about to post that Infiltratror demo but you beat me to it!
Have you been able to test that FBX thing? And am I understanding you right that I'd be able to take any figure or content I can use in Poser, and make it loadable in Unreal so that I would be able to pose the Poser figure in the realtime viewport?
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@RorrKonn**
I've been looking for a video I saw, it was a demonstration of outside scale and detail, pretty much the sort of thing Vue is famous for, and honestly, it was in no way outdone by the Vue renderer. In that video Shane just posted, that outdoor scene at 2:45 is absolutley mindblowing when you consider that everything you see has been completely rendered sixty times over in just one second. I doubt Vue could manage to render that scene just once in per hour, let alone sixty times over in one second!
There's no comparison on the quality to speed ratio because I honestly think Unreal looks better even realtime. Even more crazy is when you consider not just the rendering, but also the animation and dynamics in that video. The sparks, crashing ships, particles, dirt, people walking, swingind ropes, it's all calculated in real time - that's just crazy!
I had no idea things like this even existed until a few month back. The only reason I found out about Unreal was through watching a machinima that was made with it. I got curous because I started to wonder, how come they've made a movie with it with their own content if it's a game thing?
That's when I discovered, it's not just a game thing.
If you look super-close at that Infiltrator video Shane posted, you'll see stuff like films of oil on the water, particles of dirt on the lens, flare, chromatic abberation, incredibly lifelike physically based materials and shaders, crazy good lighting systems, bokeh, and endless other goodies. It lacks for nothing and it's all done in realtime!
Like I said, I could be wrong, but I think these things are a serious threat if software like DS and Poser don't start doing realtime rendering in their own viewport. I suppose one very easy way for Poser to do this would be for them to licence the engine for use inside the Poser viewport, perhaps sell it as an extra just like the game update they just released. Selling it as an addon would be idea because it means the price only rises for those who want Unreal rendering in their Poser viewport. And let;s face it, absolutley every Poser user in existance would indeed want that in the viewport, who on earth would say no to instant rendering?
Things like that cannot be ignored, they're just way too impressive!
Click for the little details you might not notice first time around - all realtime!
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@Hornet**
This isn't the best demonstration, but it will give you a good idea of how easy it is to bring content into Unreal and actually use it in realtime. You really don't need to worry about that technical stuff at the end, you can get by without all that, that's really only for people who use it for making games or get highly skilled at it. I've got by dead easy, I've only used the nodes for basic stuff, and even those are dead easy because their documentation and tutorial videos are extremely good.
It's this easy - Click for video
@Aeilkema
You get all this for less than 20 dollars, yours to keep, and if that new addon for Poser really does allow you to bring content and posable Poser figures into it for an instant render, the enjoyment factor is going to be pretty high. I'm hoping Shane tells me what I want to hear, because if he does, I'll be buying that new Poser addon so that I can work, set up my lights and render in Unreal's "instant" environment.
Here's an example - Click for demo of lighting setup documentation