Forum: Poser - OFFICIAL


Subject: Is the Poser user base shrinking?

randym77 opened this issue on Aug 03, 2014 · 237 posts


AmbientShade posted Fri, 08 August 2014 at 10:25 AM

Let's not argue about it guys. 

I posted the link to the Unreal 4 animation because someone on the previous page had said that to get movie quality rendering in real time would cost insane amounts of money for hardware and sofware. So that animation was meant to show what the engine is capable of in real time without all the expensive hardware and software setups. 

It wasn't meant to suggest that one person could create that animation. I don't think one person could create that whole sequence in any program by themselves, at least not in a reasonable amount of time. 

With FBX you can import an entire scene, with animation and everything else you need. Except possibly lighting. I'm not sure how lighting translates over. That may have to be done within the engine itself. I haven't investigated that far yet.

But the whole point is that it's good that Poser finally has FBX. Whether you actually want to use it or not is up to you, but in terms of Poser's longevity I see it as a smart move on SM's part as it would be in their best interest to stay as up to date and relevant with the rest of the software/competition out there as possible. The still render hobby users are not a large enough market to sustain an entire company. The majority of 3D enthusiasts are interested in animation as well as still renders, so anything that makes Poser more appealing to the various needs of 3D artists is a good thing. the 3D/CG industry moves extremely fast and its easy for one app to get steamrolled by it if it doesn't keep up with the latest advancements. 

Everything that can be done in Poser can be done in Unreal or Unity. Still images, animated text, presentations, anything. And it doesn't require knowing how to code. Knowing coding helps of course, but if you can't find a video or tutorial on how to code whatever script you're looking for, then there are a good number of sites out there with free scripts that can be downloaded and plugged into whatever project you're working on. 

For me personally, I've discovered just from the little bit that I've been experimenting, that it's easier to work in Unreal or Unity than it is to work in Poser or DS, and I've been working with Poser for the last 10 years. And I know virtually nothing about coding and I've only been fooling with these engines for a year or two. And that's what is appealing to me about them. I enjoy Poser, and I intend on incorporating my Poser creations into these game engines, if for nothing else than to discover what all is possible with it. So far I'm liking everything I see.

Just a few weeks ago I was asking about Vue in another thread, and was considering buying it. But now that Poser has FBX, I have no use for Vue, as I can do whatever I need in Unity or Unreal, so Vue would be a waste of money, and more of a time sink trying to learn it.

😄