Forum: Poser - OFFICIAL


Subject: Is the Poser user base shrinking?

randym77 opened this issue on Aug 03, 2014 · 237 posts


Richard60 posted Fri, 08 August 2014 at 2:07 PM

While the images look nice they are not truely real time rendering.  If you watch carefully they show reflective surfaces that only reflect the background and not the object that moves in front of it.  In the elevator you can not see a reflection of the main figure even though it appears to be reflecting other things.  In the one video with the particles they appear to be emitting light however they are not reflected in the surfaces that appear to be reflecting other light sources.  Also I notice a total lack of any type of mirrored surface, all the metal surfaces appear to be matte finished.  To impress me I would like to see mirrors setup to reflect each other and going through a glass surface and have the metal surfaces of the statues reflect something other then a point of light making you believe that it is reflective.  And not just some background image that is prebaked into the scene.

 

Monty Omn from Rooster Teeth does similar things in near realtime with Poser.  Look up the making of season two of RWBY.  One of the scenes shows what is supose to be a glass floor that reflects the ballroom and all that is is the ballroom inverted and placed below what would have been the glass floor.  Takes no time to render since there is no real reflection going on.

 

The whole point of games engines is make an image that will fool people into accepting it as good enough to make it believable.  So even though the images look nice they are not the same same thing as a rendered image that trys to portray how the scene would look like using real world type of lights and reflections and all the other pieces that a game engine will fake and gloss over. 

Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13