Forum: Poser - OFFICIAL


Subject: Is the Poser user base shrinking?

randym77 opened this issue on Aug 03, 2014 ยท 237 posts


shvrdavid posted Sat, 09 August 2014 at 10:38 PM

Quote - Did you seriously see the same vidoe as I did? Did you see how many nodes this guy connected to get something done? While connecting a few nodes is easy, to get the results he wanted, he had to connect tons of nodes, one big clutter of nodes. Unless you have a second screen as he does, this will get a bit too cluttered :) What fun are the basics anyway if you can do some really cool stuff? But to do the real cool stuff, you have to really dig in. Seriously, with all the nodes and variables and things you need to set up, you lost the time you've gained in real-time rendering already.

This is not faster at all then setting up your scene in Poser and render it. Also when you really want to animation in Unreal, you're way beyond basics already. You need to set up your characters, still animate each movement, tell then how to interact with the enviroment and what you want them to do. In the end that will be time consuming.

The node system he shows is the controller for the planet code. To set that up in Poser would take just as much, if not even more time, simply because there is no way to animate that way in Poser short of using Python.

Many applications use a very similar setup (networks of nodes) to do what is shown in the video, and I would consider that normal. Houdini is done basically the same way, and I can set something like that up in Houdini far faster than in Poser. Granted Houdini is going to have way more nodes, but that is because everything in Houdini can (and has to) be displayed as nodes in the editor.

Unreal is a very impressive Engine. and the WYSIWYG interface is a prime example of extrememly gifted and talented programmers. They did not add the node setup up because it is slow. That node system makes manually writing code a thing of the past. Yes you will have to get in there once and a while to do things, but your not starting with a white editor screen like your are writing Python for Poser.

As far as animating in a game engine, that is not that hard either. Writing games has gotten extremely easy, compared to what it was years ago. If all you want to do is setup up a fast render, it is even easier.

One thing that really impresses me about Unreal, is that they added a node system to literally drag and drop code into the right place. People want point and click, and that is what a node system is.



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