Forum: Poser - OFFICIAL


Subject: The Cloth Room and belts

EClark1894 opened this issue on Aug 09, 2014 · 21 posts


ErickL88 posted Sun, 10 August 2014 at 3:48 AM

I'd also suggest 3D-Mobsters approach, with constraining the dress to Roxie, where the belt sits on the dress and later then constraining the belt. The collision target of the belt is the dress, with a minimal offset as possible.

Then you first run the dress sim. and after that the belt sim. (if wanted/necessary)

I did tons of successful cloth room sims, with this approach exactly, using the dyn. cloth sets by this vendor here @ Rendo: http://market.renderosity.com/mod/bcs/?vendor=400165