randym77 opened this issue on Aug 03, 2014 · 237 posts
pumeco posted Sun, 10 August 2014 at 7:25 AM
David, RorrKonn, well said, though to be absolutely fair I think from an animation point of view at least, the crown has to go to iClone as far as productivity goes. There seems to be endless amounts of short and even long movies out there done in iClone. It's proof that their animation system is productive while the others are less so. Search *"iClone movie"*on YouTube and you're spoilt for choice, right from the early stuff to some of the more modern, more impressive looking stuff.
Only problem for me with iClone is I wish the rendering were a bit better, and the UI seems to be losing the plot and getting a bit messy lately.
Anyway, I agree it's not on topic for this thread, but I think Unreal Engine warrants it's own thread here so that we can discuss "Poser to Unreal Engine" workflows etc. Shall I start it or is there anyone else here who's already well aquainted with working with it, and with FBX and that sort of thing, maybe start a thread with some pointers?
Didn't get a reply from Shane on the FBX thing so I tried exporting an FBX from DS instead. I actually got Genesis to show-up in Unreal Engine on the first attempt although I couldn't pose it, but wow, the amount of options in Unreal for just importing an FBX file is crazy.