Forum: Poser - OFFICIAL


Subject: The Cloth Room and belts

EClark1894 opened this issue on Aug 09, 2014 · 21 posts


3D-Mobster posted Sun, 10 August 2014 at 6:38 PM

"On a seperate note this is part of the reason merchants as a whole don;t do more dynamic clothing. It's a steep learning curve even for veteran users and the merchant gets too bogged down with helping people that buy their clothing make it work correctly, or worse yet getting complaints that the clothing doesn't work as advertised."

*Think you have a point in that, even though im personally a bit suprised that dynamic cloth doesnt seem to be used more than i get the impression that it is when reading the different posts on the forum. I would imagine that the marketplace was filled with high quality dynamic cloth. And thats where i think you have a point, there is quite a long way from just a piece of dynamic cloth to some of high quality with a good balance between details in the cloth and at the same time having an acceptable simulation time.

Which also requires that the vendor making the cloth can make it so that the cloth room gets enough details from the cloth to simulate it with good results. So the vendor needs to know how and where to add extra details to places where bending occurs and fewer where there wont be as many.

Like in the dress i used in the example above, if it was original suppose to have a belt with it, adding more details around the belt would have been a good idea.

If you look at the image below, which i actually think might be the same dress that i used in the example above, but that i have optimized. The amount of details you get with folding of the cloth is pretty nice, even though i might not have used correct settings, it would be near impossible to do with conforming cloth. If you think that none of folds are in the dress from the beginning. 

But guess its a matter of taste, i really enjoy using the cloth room and being able to pretty much take any piece of clothing and use for what ever character i like, by just morphing it to make it fit them and then some simple export/import. 

"A method of embedding ALL of the settings/information withing the individual dymnamic cloth pieces could help this but the last time I checked this wasn;t possible. If it has changed I would go back to working with dynamic of hybrid clothing."

*Not sure i understood you correct, but if you save the dress after you have added all contrains and cloth settings etc. They are saved with it, and you can add it like any other piece of cloth. But where you with conforming cloth would choose "Conform to.." you just make the dynamic dress child of the character you want it to be used with, and then you just make a cloth simulation and setup collisions. All the constrains and cloth settings, cloth groups etc are already there. But not sure that is what you meant?