HMorton opened this issue on Aug 10, 2014 · 13 posts
HMorton posted Sun, 10 August 2014 at 9:09 PM
Quote - Welcome. There are a few modelling questions posed but I imagine that folks usually scour the more established Blender-specific forums. Here, the emphasis is on model building for use in Poser & Daz3D. What kind of modelling do you favour? Is your avatar one of your builds?
Thank you, (Bob?)! It's not actually my model, it was a freely distributed mesh from which I had been studying topology and enjoyed learning scene construction and rendering.
My primary interest has always been largely in creation of realistic architectural scenes, and modeling hard surface objects, although I've been experimenting lately with organic modeling, and the combination of the two artforms.
Actually, I'd been using Blender for several years, but discovered something new today! While reading through the threads in the 3D Modeling forum for the last several hours, I found a very interesting tutorial that appears orginally intended for 3dsmax use, but translated quite well to Blender! This I didn't think would be quite as simple as it was, and the results were absolutely lovely.
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2883818
I don't know if that will display correctly, but hopefully you will be able to click on it? Anyway, some of the tricks done in the 3dsmax tutorial required a few workarounds, but honestly, i had no idea a shape like that was possible without curve editing! Fascinating.
I look forward to hanging out here quite often.