xpdev opened this issue on Feb 26, 2014 · 86 posts
EventMobil posted Tue, 12 August 2014 at 10:37 PM
FIRST: Thank you so much everybody for encouraging me with your interest. It really gave me a lot to know someone out there is waiting for it ;-)))
Here is what I have compiled so far. Let me attach the files here in the next two posts first, so everybody can first download and open them, and then follow my later posts explaining what to do with them.
The .mt5 file named 'BathingFoamMT5.mt5.txt' contains the ordinary node combination (not a compound node) which should work with older versions than PP2014. After downloading, just remove the .txt extension, as usual, then place it in some convenient folder under runtime:libraries:materials.
The .mt5 file named 'FoamShader2.mt5.txt' contains a PP2014 compound node, which is a little easier to handle and include in your existing material node structure.
I both cases, if you want to apply foam to an existing material, please make sure not to chose 'apply' from the library, but instead chose the option 'add'.
The nodes (also the compound node) will be added unconnected. The reason is, that material settings and structures of your existing materials can be so different, that depending on what sort of material you have, you should connect the foam manually. I very much hope we can create appropriate files to include the shader in Bagginsbills VSS and in Snarlygribbly's EZSkin2, because I think those fantastic tools are exactly made for this purpose. While the EZSkin2 holds material zone information for pretty much any character/figure available for Poser, Bagginsbills Versatile Shader System is so powerful to apply materials to multiple props or characters, just what you need if you want to cover a whole bathroom or an entire car with 15 material zones in foam...
However I am currently not expert enough in both programs to supply this. Nodegrabber has until today remained a mystery for me (I would even be ready to write for Snarlygribbly a very sweet manual and tutorial on Nodegrabber, but up to now I have failed to create a working sfx with it ;-( ). Also with VSS I'm still in the learning mode.
So, if any of you guys could help the community to implement my little foam shader in either program, PLEEEAAASE do so, it would be a great improvement.
Poser Pro 2014 GameDev, Lightwave 11.6.3, Blacksmith3D Pro 6, Bryce 7, Carrara Pro 8.5, Reality 4 & LuxRender, Python 2.7 & Wx-Python, UV-Mapper Pro, XFrog 3.5, Paintshop Pro X7, Apophysis 7x64
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Don't render faster than your artistic guardian angel can fly...