Forum: Poser - OFFICIAL


Subject: slightly soapy water

xpdev opened this issue on Feb 26, 2014 ยท 86 posts


EventMobil posted Tue, 12 August 2014 at 11:25 PM

If you cannot use the compound node this is no big disadvantage. It is just a little more difficult to identify where to connect the initial material with the shader node structure.

The screenshot above should give you sufficient information about where to connect.

Basically, the foam shader has to be inserted right before the material enters the Poser Surface Node. This applies for diffuse, displacement and specularity, all those are now diverted through the foam shader in order to add the foam material.

So connect your initial materials to the DisplaceBlendOrig (Input_2), to the DiffuseBlendOrig (Input_1) and to the SpecBlendOrig (Input_1) nodes.

Procedure for picking colors from Poser Surface Input channels is the same as described above for the compound node.

Poser Pro 2014 GameDev, Lightwave 11.6.3, Blacksmith3D Pro 6, Bryce 7, Carrara Pro 8.5, Reality 4 & LuxRender, Python 2.7 & Wx-Python, UV-Mapper Pro, XFrog 3.5, Paintshop Pro X7, Apophysis 7x64

-  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

Don't render faster than your artistic guardian angel can fly...