xpdev opened this issue on Feb 26, 2014 ยท 86 posts
EventMobil posted Tue, 12 August 2014 at 11:25 PM
The screenshot above should give you sufficient information about where to connect.
Basically, the foam shader has to be inserted right before the material enters the Poser Surface Node. This applies for diffuse, displacement and specularity, all those are now diverted through the foam shader in order to add the foam material.
So connect your initial materials to the DisplaceBlendOrig (Input_2), to the DiffuseBlendOrig (Input_1) and to the SpecBlendOrig (Input_1) nodes.
Procedure for picking colors from Poser Surface Input channels is the same as described above for the compound node.
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