mr_phoenyxx opened this issue on Aug 11, 2014 · 20 posts
aRtBee posted Thu, 14 August 2014 at 1:28 AM
to me as well...
Solutions:
- using procedural colors/textures instead of maps
- re-using the maps over multiple objects
- shrinking map sizes.
Note: a texturemap needs about twice as much pixels (in its visible area) as shown in the render result. With your vast amount of objects, each one only can take a small portion of the render image, and hence won't need a large texture. It's some work, but a real saver.
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Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though