Forum: Poser - OFFICIAL


Subject: Is the Poser user base shrinking?

randym77 opened this issue on Aug 03, 2014 · 237 posts


wolf359 posted Thu, 14 August 2014 at 9:45 AM

"There are a lot of people who complain about Poser and animation and how hard it is.  It really depends on what you are trying to do and how much you wish to do by hand.  Pumeco points out a video done in Iclone at 1 hour 29 minutes.  watched the first couple and there is really nothing there to make it more then average.  They took a lot of stock motions and applied them over and over.  You can do the same thing with Poser and BVH files..........
Most of the motions were from the Mellon Carinega(sp) BVH project, via trubones website.  Some of the walk cycels in the commericals were done using the built in Poser walk designer and are not bad."

Hi understand this; AKIAK other than expensive pro pipeline solutions like
Autodesk® Motion Builder,
there are very few of the so called "high end" CG apps that can parse other sourced Mocap/BVH to their native figure rigs, with the relative ease of poser& Daz Studio.

I can personally confirm Maxon C4D and Newtek Lightwave cannot.

However Canned BVH/mocap files are only useful for your personal projects and to depend on them entirely
does NOT make you a 3D character animator, but frankly an import& playback technician with some  basic video editing skills
to put together the final clips with music etc.

They offer very little help with paid CLIENT GUIDED animation projects whereby your paying client sends you a video of a skate boarder performing a "flip kick ollie"
and wants you to have him do it 4 seconds into the animation.

if there is not canned Mocapfile  of that particular motion in your archive or at "truebones",
you have to grok it manually
it is then you will quickly run into the limitations of posers "global IK"  system.



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