Forum: Poser - OFFICIAL


Subject: Is the Poser user base shrinking?

randym77 opened this issue on Aug 03, 2014 · 237 posts


vilters posted Fri, 15 August 2014 at 8:24 AM

I use the tools the applications provide for us.

Starting from the Lo Res Female Dev object file at +/- 8.000 polygon, loaded and morphed in Blender, and YES, I added some edgeloops on critical area's (8173 now), and YES they still use the original texture improved by me, and YES the uv-layout is improved over the original one, and YES they ONLY have 3 material zones (also reduced by me) and YES they only use ONE Diffuse texture making Material room work dead easy, and YES I build a Blinn&Specular and a Displacement&Bump map from this same texture in the Poser material room.

In Poser I also use the tools at hand.
Smooth Polygons enabled with a crease angle of 180° on all groups.
SubD to level 1 giving them about 36.000 polygons each.

I learn and use the tools from Blender and Poser.
None are perfect, not in Blender not in Poser, but I found a streamlined and bulletproof workflow between both apps.

The figure is a constant WIP. LOL.
Started somewhere 3-4 years ago, and each week, some vertex get moved.
Rigging is still conventional, and only both thigh are W-Mapped on the above one.

I have several versions, and some are completely W-Mapped, but this is rarely needed.

Use the tools at hand, search for solutions, work around shortcomings, but above all, streamline your workflow between Poser and the modeling app you use.

@pumeco

This is the first time you see her like this?
Man, there must be at least 100-150 posts where I used her to "demo" something;
After al, they are the Poser Dev Figures LOL.
The male version is also floating around here somewhere. LOL.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!