CMKook-24601 opened this issue on Aug 15, 2014 ยท 3 posts
SickenlySweete posted Fri, 15 August 2014 at 12:44 PM
You make them the same way as shaders.
Set the tile dails then save as shader when the box comes up to select which parts of the surface settings you want to save, only select the tile dails.
Then youll need to create a png image to replace the image that is auto created.
Unless you want that one.
Example
Load the cube primitive add your texture and do the tile dials
Then save as per above.
The png image will be the cube.