ravenous opened this issue on Aug 15, 2014 · 10 posts
SickenlySweete posted Sat, 16 August 2014 at 1:35 AM
First you model against the base genesis2 figure, then if you do the transfer utility you see it gets it close.
Next you would want to apply a smoothing/collide against,this helps with poke thru.
Next if you dail v6 in it will change to this figure, but you may also need to open the joint editor and adjust this and its falloff. You then need to open the weightmaps and adjust or create them.