Forum: DAZ|Studio


Subject: Newbie question about the Transfer Utility and V6

ravenous opened this issue on Aug 15, 2014 · 10 posts


ravenous posted Sat, 16 August 2014 at 12:33 PM

Quote - First you model against the base genesis2 figure, then if you do the transfer utility  you see it gets it close.

Next you would want to apply a smoothing/collide against,this helps with poke thru.

Next if you dail v6 in it will change to this figure, but you may also need to open the joint editor and adjust this and its falloff. You then need to open the weightmaps and adjust or create them.

 

Actually, when I model against G2F it also fits perfectly to G2F when I use the Transfer Utility. But when I load V6, that's when it starts to look weird. So I assume I would have to make my own custom V6 morph before fitting it to V6, or DS is going to use it's own auto fit and mess it up?

Or, indeed play around with joint editor and see if I can make it fit better after auto fit. I'm mostly curious of how the "pro" vendors go about it. Do they use some kind of morphing software when they make content, or do they rely on the built in features and joint editor in DS?