Believable3D opened this issue on Aug 15, 2014 ยท 31 posts
Believable3D posted Sat, 16 August 2014 at 2:45 PM
I try to get the skullcap to be as close to the surface as the head as possible, rather than under it. Under it would certainly be ideal in some respects, but it would create problems with collision, would it not? (Of course, this wouldn't matter if you're not going to run any dynamics simulations, but I presume that Hair Room hair is going to get dynamics treatment sooner or later.)
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3