Believable3D opened this issue on Aug 15, 2014 ยท 31 posts
Believable3D posted Sat, 16 August 2014 at 9:05 PM
The result: the splotchiness is almost completely gone.
The problem of course is that you can't really distribute any such materials on the skullcap, because you don't know what the user is going to be doing with his character's skin.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3