Believable3D opened this issue on Aug 15, 2014 ยท 24 posts
aRtBee posted Sun, 17 August 2014 at 9:01 AM
In addition: in my opinion, IBL texture maps should have GC enabled (using Render Gamma). I agree with latexluv and disagree with SM. G=1 for the IBL texture map is wrong.
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Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though